Dialog test
Hello again! Alright!, barely more than a week after my last post and here I am posting again! Well, not only am I having a lot of fun drawing and posting this, but hopefully I'm availing myself of any "on notice" lists or e-bombs from Osgood. This evening I was having a little fun wrestling with a piece of dialog I wanted to traditionally animate. I'm not sure where it's from, and obviously I was having a little trouble drawing the hands on the last pose, but it's definitely been a really great drawing challenge for me! These are some of my thumbnails from about the first third of the dialog, enjoy!
11 Comments:
Cool brother.
Careful on moving the hands so much. Try to find the "operative word" in your dialogue. The operative word is the word that holds the most "weight" or meaning in the scene. Sometimes there are two (usually its a longer piece though, could even be 3 if its super long). But thats the word where the characters emotions are shining through. Think of the scene in Incredibles where Mr. incredible says that he's not strong enough; where was the operative word? Was it "I'm" or was it "Strong"? If it was the other way around the scene might of been felt different.
Anyways I'm rambling. (I'm not really that intelligent in this area, I just read the recent animation mentor newsletter and I'm citing it). Moving the hands as much as you are could mask the area in which you're trying to sell the emotion, its kinda like doing an illustration and having many random focal points and no true area for the eye to follow.
Love to see it when it's finished!
Hey, didn't there used to be another comment here?
fun character!
censoring comments Mr. Growe? that's so racist.
HATE CRIME!!!!!!!!
I don't think she moves her hands too much...it seems like she's making one swooping move as she says the word, and when she brings her hands in that's where the emphasis is. I guess I'd watch to make sure her fingers follow her arms don't distract from the movement?
I dunno. Looks cool to me :P Cute design!
looking good, neat drawings!
there's alot of good work here
Thanks for all the great comments and criticism everybody! I do admit that this isn't my final pass on this dialog. I was having trouble working out the subtleties of the emotions of this scene so I had to over-emphasize everything knowing that I could bring it back from this point. It has it's problems (like the twining and the arms flailing about) but these are definitly helpful guideposts for me to work from. Thanks again everybody!
Its hard to critique without hearing the dialogue, but neato drawin's none the less Master Browe.
When are we gonna see those sketches you did inspired by Broweback Mountain?
thats a really cute character!...looks fun to animate
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